基于FLASH的益智游戏找茬的设计与实现 摘 要:随着互联网的迅速发展,基于FLASH的小型游戏层出不穷。因为基于FLASH的小型游戏软件容量小,极易在网络上传播的特点,它受到越来越多人的欢迎和喜爱。由于FLASH PLAYER在IE、FIREFOX中的普遍运用,使得它具有传播广泛的优越性,因此使用FLASH制作的小游戏客户端在网站和各种应用系统中被采纳,这样使得FLASH小游戏更具网络交互性。如今,开发基于FLASH的小型游戏软件主要用到两种脚本语言,AS2和AS3。AS3面向对象且执行速度快。因此,我以FLASH CS3 professional为软件平台,运用AS3制作了《找茬》小游戏。这款FLASH小游戏的主场景有三副图,并且选定一副图进入找茬后,又会有三关,每关的找茬难度都有所增加。《找茬》FLASH小游戏用到的技术有遮罩,隐形按钮,声音的控制,倒计时以及事件监听等。
关键词:FLASH;AS2;AS3;找茬;
FLASH-based Mini-game Software Development
Abstract: With the rapid development of the internet, more and more games based on FLASH appear. Because the capacity of the small game software based on FLASH is small and the small game software is easy to spread on the network, it is welcomed and loved by more and more people. Because of the general use of FLASH PLAYER in IE, FIREFOX, it has the advantage of dissemination of a wide range. That Small game clients made by FLASH are adopted by websites and many kinds of application systems makes FLASH games more interactive in network. Today, the development of small game software based on FLASH is mainly used two kinds of scripting languages, AS2 and AS3. Object-Oriented AS3 has the fast implementation. Therefore, Using AS3 I have designed a "finding fault" game by FLASH CS3 professional. This FLASH game's main scenario has three maps and finding fault after selecting one map, but also there will be three levels in every map and the difficulty of finding fault in each level has increased. The "Finding fault" FLASH game used some technology such as in the mask, invisible buttons, voice control, countdown, event listeners and so on.
Keywords: FLASH; AS2; AS3; Finding fault;
目 录
1前言 1
2 课题分析、编程环境介绍 2
2.1 课题分析 2
2.1.1 开发背景及意义 2
2.1.2 课题任务要求 2
2.2 编程环境介绍 2
2.2.1 FLASH的版本 2
2.2.2 AS3的介绍 3
2.2.3 AS3的优势及编程特点 5
2.2.4 基于FLASH小游戏软件编程的平台介绍 6
3基于FLASH小型游戏开发的需求分析 7
3.1 基于FLASH小型游戏开发的需求分析 7
3.1.1 FLASH小游戏需求概述 7
3.1.2 FLASH设计游戏的优势与弱点 7
3.1.3 FLASH小游戏设计流程 7
3.1.4 FLASH小游戏制作的关键技术 10
3.2 FLASH小游戏《找茬》的模块分析 11
3.3《找茬》小游戏功能目标 11
4 FLASH小游戏制作的相关基础知识 13
4.1 遮罩动画 13
4.2 隐形按钮 13
4.3 声明变量 13
4.4 判定语句 13
4.5 声音的导入 14
4.6倒计时 14
4.7 事件监听 15
5《找茬》的实现和程序设计 16
5.1 《找茬》游戏制作的准备工作 16
5.2 《找茬》元件的制作 16
5.3 《找茬》的策划和玩点 20
5.4 本文来自优%文~论!文\网,毕业论文 www.youerw.com 加7位QQ324~9114找原文《找茬》客户端流程图 20
5.5 《找茬》开始画面及程序设计 21
5.6 《找茬》游戏画面的程序设计 23
6 结束语 32
参考文献 33
致 谢 34,3445
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