java手机游戏设计源代码 第11页
if(i==menuIndex)
{
g.setColor(highBGColor);
g.fillRect(0,startHeight+(i*highfont.getHeight())+spacing,width,highfont.getHeight());
g.setFont(highfont);
g.setColor(highColor); g.drawString(mainmenu[i],(width-highfont.stringWidth(mainmenu[i]))/2,startHeight+(i*highfont.getHeight())+spacing,20);
}else
{
g.setFont(lowfont);
g.setColor(lowColor);
g.drawString(mainmenu[i],(width-lowfont.stringWidth(mainmenu[i]))/2,startHeight+(i*highfont.getHeight())+spacing,20);
}
}
}
public void keyPressed(int code)
{
if(getGameAction(code)==Canvas.UP&&menuIndex-1>=0)
{
menuIndex--;
}
else if(getGameAction(code)==Canvas.DOWN&&menuIndex+1<mainmenu.length)
{
menuIndex++;
}
}
public void commandAction(Command c,Displayable d)
{
if (c==ok)
{
switch(menuIndex)
{
case 0:
co=false;
midlet.gameShow();
break;
case 1:
midlet.helShow();
break;
case 2:
midlet.renwuShow();
break;
}
}
}
}
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class mybullets extends Sprite
{ public int score=0;
private int[][] bullets;
private int bulletstotal;
public int width,bulletheight;
public int no=0;
public mybullets(Image img,int picwidth,int picheight,int bulletstotal,int width,int height)
{
super(img,picwidth,picheight);
this.bulletstotal=bulletstotal;
bullets=new int[bulletstotal][4];
this.width=width;
this.bulletheight=height/7;
}
public void initBullets(int i)
{
bullets[i][3]=1;
bullets[i][2]=0;
}
public void updata(int i)
{
bullets[i][1]+=bullets[i][2];
}
public void setfirstposition(int x,int y,int nof,Sprite sprite[],Image img)
{
sprite[nof].setVisible(true);
sprite[nof+1].setVisible(true);
sprite[nof+2].setVisible(true);
bullets[nof][0]=x+10;
bullets[nof][1]=y-24;
sprite[nof].setImage(img,6,6);
bullets[nof+1][1]=bullets[nof][1]+10;
bullets[nof+1 ][0]=x+10;
sprite[nof+1].setImage(img,6,6);
bullets[nof+2][1]=bullets[nof+1][1]+10;
bullets[nof+2 ][0]=x+10;
sprite[nof+2].setImage(img,6,6);
}
public void newposition(Sprite sprite[],int i,int v,Sprite jp0,Sprite jp1,Sprite jp2,Sprite boss,Image img)
{
bullets[i][2]-=5;
sprite[i].setPosition(bullets[i][0],bullets[i][1]+bullets[i][2]);
sprite[i+1].setPosition(bullets[i][0],bullets[i+1][1]+bullets[i][2]);
sprite[i+2].setPosition(bullets[i][0],bullets[i+2][1]+bullets[i][2]);
if (sprite[i].collidesWith(jp0,true))
{
sprite[i].setImage(img,32,32);
sprite[i+1].setImage(img,32,32);
sprite[i+2].setImage(img,32,32);
sprite[i].setFrame(1);
sprite[i+1].setFrame(1);
sprite[i+2].setFrame(2);
bullets[i][3]=0;
bullets[i+1][3]=0;
bullets[i+2][3]=0;
jp0.setVisible(false);
no=1;
score=score+1;
}
if (sprite[i].collidesWith(jp1,true))
{
sprite[i].setImage(img,32,32);
sprite[i+1].setImage(img,32,32);
sprite[i+2].setImage(img,32,32);
sprite[i].setFrame(1);
sprite[i+1].setFrame(1);
sprite[i+2].setFrame(2);
bullets[i][3]=0;
bullets[i+1][3]=0;
bullets[i+2][3]=0;
youerw.com collidesWith(jp2,true))
{
sprite[i].setImage(img,32,32);
sprite[i+1].setImage(img,32,32);
sprite[i+2].setImage(img,32,32);
sprite[i].setFrame(1);
sprite[i+1].setFrame(1);
sprite[i+2].setFrame(2);
bullets[i][3]=0;
bullets[i+1][3]=0;
bullets[i+2][3]=0;
jp2.setVisible(false);
no=1;
score=score+1;
}
}
public boolean isAlive(int i)
{
if (bullets[i][3]==1) return true;
else return false;
<< 上一页 [11] [12] [13] [14] [15] [16] [17] 下一页
java手机游戏设计源代码 第11页下载如图片无法显示或论文不完整,请联系qq752018766