摘要:本次毕业设计的题目实为自己一直以来的学习重点,基于iOS平台的个人交互软件设计及实现。为了检验这四年来在大学校园中所学习到的知识,自己努力向上的成果,所以选择这个题目来检验自己的能力。24100
本次课题的难点在于需求分析的精准把握,目标用户为iPhone手机用户。关于这个设计的产品设计部分,耗时将近半年。用大半部分时间去做相应的市场调查和分析。最后在初期的多个产品中筛选出了最后存下的HomeApp. App的界面设计部分是我着重做的一个点。交互部分也参考了众多社交类型App的交互方式,力求达到最少的操作。让用户有最优良的体验。关于这个App的实现部分,我参考了众多实现方式,最终选择了相对简单的语言。希望它能够成为一个成熟的产品。
在进过多月的努力后终于实质性地做出了产品的初步模型,有了基本的功能,满足了基本的需求,虽然还遇到了许多技术问题和程序bug,但在老师的指导和我自身的学习下最终克服了绝大多数的技术难点,最终完成了产品的设计与实现们可以良好运行,我在这过程中总结这几年来的最终成果。
关于最后的展望,我希望实现的云存储部分,希望会同步推出它的web端页面。可以方便地管理自己的albums show of部分。使用场景为“线下现实交互”。
毕业论文关键词:iOS;HomeApp;界面设计;交互设计;产品设计
Design and realization of personal interactive applications based on the iOS platform
Abstract:
The graduation project topic has been beneficial for their own learning objectives, personal iOS platform-based design and implementation of interactive software. Target users for iPhone users. Does not exclude themselves will launch its Android and Windows versions in the future.
Cloud storage section on the last hope to achieve, hope it will end simultaneously launched its web page.
You can easily manage their own albums show of parts. Use the scene as "below the line reality interaction."
Difficulty of this task is to accurately grasp the needs analysis. On this part of the design of the product design, consuming nearly six months. Most part of the time to do it with the appropriate market research and analysis.
Finally, multiple products selected in the interface design in the early part of last able to save HomeApp. App is a point I will focus on doing. Interactive section also refer to a number of social types App interact, and strive to achieve the minimal operator.
Allowing users to have the best experience. App realize about this part, I refer to a number of implementations, chose a relatively simple language. I hope it can become a mature product.
Keywords: iOS;HomeApp;UI;Interaction Design;PM
目录
摘要 i
Abstract ii
目录 iii
1. 课题综述 1
1.1 课题的背景 1
1.2 课题的目的和意义 1
1.3 国内外研究现状与水平 2
1.4 发展趋势 2
1.5 本文组织架构 6
2. 产品分析 7
2.1. 产品设计概述 7
2.2. 产品需求分析 8
2.2.1. 使用体验分析 8
2.2.2. 功能任务分析 9
2.2.3. 逻辑界面设计 12
2.3. 产品开发技术分析 14
3. 产品设计 16
3.1. 信息设计 16
(1)以设计理解特征为基础的设计语言和沟通分类模型; 16
(2)从商业设计盈利角度出发的信息分类分析模型; 16 基于iOS平台的个人交互软件设计及实现:http://www.youerw.com/jisuanji/lunwen_17594.html