Android儿童识字训练应用开发_毕业论文

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Android儿童识字训练应用开发

摘要:课题的内容是基于Android手机的儿童识字训练应用开发。设计主体是教学内容设计和游戏设计,遵循Android教育游戏开发原则和幼儿早教原则,实现儿童识字功能。论文正文分为四大部分。第一部分是绪论,介绍研究的背景、国内外研究现状、研究方法、研究目的和意义,探讨了移动学习可行性和课题的意义;第二部分是应用程序设计,介绍了教育游戏、移动学习理论和Android平台,对课题进行需求分析,介绍应用程序的架构,以及根据理论,如何设计图片、声音元素和各个Activity界面;第三部分是应用程序实现及测试,介绍了动画的实现和应用程序中主要技术问题如何实现,以及测试方法;第四部分是论文的总结,总结了论文以及提出研究的不足和展望。课题成果基本实现了儿童识字训练功能,通过识字游戏实现寓教于乐,帮助儿童摆脱传统枯燥的识字方式,提高识字效率。22467
毕业论文关键词:    Android;儿童识字;教育;游戏;手机
Children's Literacy Training Application Development
Abstract: Contents of the project is the development of children's literacy training application based on Android phones. The main design subject is teaching content design and game design, in line with the principles of Android education games and early childhood education to achieve literacy training function for children. The paper is pided into four parts. The first part is an introduction, it includes the research background, current research status, research methods, purposes and meaning, as well as the exploration of the feasibility of mobile learning and the meaning of the project; The second part is the application design, it includes the introduction of educational games, mobile learning theories and Android platform, the needs analysis for the project , the introduction of the application, and the design of images elements, sound elements and various Activity interfaces according to theories; The third part is the realization of the application and test , it includes the realization of animation and how key technical issues are achieved as well as the application test methods; The fourth part is a summary of the paper, it includes the summary of the paper and the weaknesses of the research and its prospects. The result of the project basically realizes the goal of children’s literacy, achieving edutainment through literacy games and getting them rid of the boring tradition learning methods so as to improve learning efficiency.
Keywords:    Android; Children's Literacy; Education; Game; Phone
目录
摘要    i
Abstract    ii
目录    iii
1    绪论    1
1.1    研究背景    1
1.1.1    移动学习日趋重要    1
1.1.2    儿童识字的好处    1
1.1.3    基于Android的儿童教育应用开发前景    2
1.2    国内外研究现状    2
1.2.1    移动学习国外研究现状    2
1.2.2    移动学习国内研究现状    3
1.3    研究方法    3
1.3.1    文献研究法    3
1.3.2    手机调研法    4
1.3.3    开发研究法    4
1.4    研究目的和意义    4
2    应用程序设计    6
2.1    教育游戏简介    6
2.1.1    教育游戏的概念    6
2.1.2    教育游戏的特点    7 (责任编辑:qin)