基于Unity的横版射击类游戏设计_毕业论文

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基于Unity的横版射击类游戏设计

摘要:    课题是基于Unity 3D的一款2D游戏,游戏名称为“菲特冒险之旅”,游戏类型是横版射击类,发布平台是PC,游戏主要讲述了主人公菲特乘坐宇宙飞船前往某个岛屿拯救人类,营救之路充满荆棘和障碍的故事,游戏一共设置为1个关卡,游戏胜利的条件是玩家把Boss打败。论文的主要内容是阐述如何制作这样一款游戏,从使用Painter绘制游戏角色、游戏背景等,到结合游戏引擎Unity3D和C#语言来实现所有功能,毕业设计制作主要分为三个阶段:游戏设计阶段、游戏开发阶段、游戏测试阶段,通过这三个阶段,成功实现了控制游戏角色移动、发射子弹、为游戏添加粒子效果和音乐等基本功能,总体来说,达到了预期的目标。 32863
毕业论文关键词:    2D游戏;Unity 3D;C#;Adobe Photoshop CS4;Corel Painter 12
A 2D Game Named “The Adventure of Fette” Based on Unity 3D
Abstract:     The graduation design is a 2D game which is based on Unity 3D. The game is called “The Adventure of Fette”. It’s a shooting game. The game's release platform is PC. The game tells the story of a hero named Fette who travels to an island to rescue the people there by spaceship. And the path of adventure is full of thorns and obstacles. The game is set to one chapter. Until the Player beats boss, it proves that he wins the game. The thesis will show how to make such a game, starting from how to draw characters and game background by using Painter, to how to use game engine Unity 3D combined with C# language to realize all functions. Graduation design is mainly pided into three stages: the stage of game design, game development, game testing. Through the three stages, the game has successfully realized the basic function of controlling characters move and shooting as well as adding particle effects and music to the game. In general, graduation design has reached the expected target.
Keywords:    2D game; Unity 3D; C#; Adobe Photoshop CS4; Corel Painter 12
目录
摘要    i
Abstract    i
目录    ii
1    绪论    1
1.1    研究背景    1
1.2    研究意义    1
1.3    论文结构    1
2    分析    3
2.1    研究方法及手段    3
2.2    技术路线    3
2.2.1    游戏设计阶段    3
2.2.2    游戏制作阶段    3
2.2.3    游戏测试阶段    4
2.3    开发环境    4
2.3.1    Corel Painter 12    4
2.3.2    Adobe Photoshop CS4    4
2.3.3    Unity 3D    4
2.3.4    C#    4
2.4    运行环境    5
2.5    难点分析    5
2.6    重点分析    5
3    设计    6
3.1    游戏概述    6
3.2    游戏目标    6
3.3    游戏框架    6
3.4    游戏参数    7
3.5    游戏UI    7
3.5.1    设计工具    7
3.5.2    如何设计    8
3.6    游戏功能的实现    12
3.6.1    新建游戏主场景    12
3.6.2    添加并显示游戏背景和云层    13 (责任编辑:qin)