基于Flash的少儿奥数学习系统设计与制作
时间:2019-08-18 11:57 来源:毕业论文 作者:毕业论文 点击:次
摘要: 本文是在小学教学制度改革的前提下,对新型网络数字媒体教育的一次探索,众所周知,随着计算机技术和网络技术的日益成熟,教学方式已不再局限于课堂上一对多的老式教学模式。而有更多的新型教育模式在如雨后春笋般遍及网络的方方面。这些新起的数字媒体化教学模式,比之传统的教学模式,有“自主,效率,创新,吸引”等多方面优势。这种“动画、游戏、题目”相结合的教学模式可以把人们想象中枯燥的学习和有趣的学习来一次完美的融合,让少儿在不失去童年快乐的同事能学到更多的知识。38696 本文主要讨论FLASH和ActionScript2.0语言的功能与应用,以及如何通过FLASH5.5和ActionScript2.0完成“动画、游戏、练习”相结合的详细制作过程。如何达到“以玩乐的方式学习”是这个软件设计的重中之重。 毕业论文关键词: Flash5.5;ActionScript2.0;少儿;学习和玩乐的平衡; Design and production of children's Mathematics Olympiad learning system base on AbodeFlash Abstract: This is in the context of the reform of primary education system. It is an exploration of digital media education, it is known as the growing maturity of the computer technology and network technology, teaching mode-many is no longer confined to the old-fashioned teaching methods in the classroom . And there are more new educational models have mushroomed throughout the network in a square aspect. These new digital media teaching mode compared to traditional teaching mode has "autonomy, efficiency, innovation, and attract", and many other advantages. This teaching model of "animation, games, the title," a combination of people can imagine tedious study and fun learning to a perfect fusion, so that children in the same time without losing a happy childhood can learn more knowledge. This article focuses on the function and application of FLASH and ActionScript2.0 language, and how to complete the detailed production process "animation, games, exercise" by combining FLASH5.5 and ActionScript2.0. How to achieve "fun way to learn" is the top priority of the software design. Keywords: Flash5.5; ActionScript2.0; children; Balance of learning and fun; 目录 摘要 i Abstract i 目录 ii 1 绪论 1 1.1 少儿奥数系统的设计理念 1 1.1.1 软件的面向用户——“少儿”的年龄界定 1 1.1.2 少儿奥数学习系统的用户需求 2 1.2 设计工具与脚本语言简介 3 1.2.1 Flash5.5的新功能介绍 3 1.2.2 ActionScript2.0语言脚本的简介 5 1.2.3 Photosho CS7.0新增功能介绍 5 1.3 FLASH软件在教学中的优势 6 2 Flash学习系统的可行性分析 8 2.1 需求分析 8 2.1.1 结合少儿的兴趣 8 2.1.2 与学校课堂教学紧密结合 8 2.2 设计分析 9 2.2.1 明确学习目标 9 2.2.2 针对就学儿童的年龄特点进行分析 9 2.2.3 界面风格分析 9 2.3 技术分析 10 3 少儿奥数学习系统的软件设计 12 (责任编辑:qin) |