FLASH推箱子小游戏设计+可行性分析+需求分析
时间:2017-03-16 12:42 来源:毕业论文 作者:毕业论文 点击:次
摘要:本文主要针对目前网络流行的FLASH小游戏——推箱子游戏的设计与实现进行了浅要分析,采用FLASH 8进行游戏设计以及解决设计中遇到的一系列问题,以各游戏模块为线索,详细说明了FLASH 8的基本操作和脚本编程,深入浅出地对FLASH基本功能和脚本编程进行全面细致的讲解,推箱子FLASH小游戏属于益智类游戏,通过人物按照自定的路线逐步推动箱子到达目的地,每推动一步,游戏界面步数将自动加一,直到完成该关。然后进入下一关游戏。游戏也安排了成功反馈,以及开场动画,生动形象。游戏设有“开始”“重玩”“下一关”等按钮,便于更好的操作。 该游戏涵盖了FLASH在开发过程中的一些基本技术,充分展示了FLASH的一些经典特色。该游戏既能锻炼思文的严密性,又有很多乐趣。6525 关键词:Flash游戏;元素设计;游戏制作 Design of sokoban game Abstract: This paper mainly aiming at the network popular FLASH get-away drama -- pushed box game the design and implementation of the shallow analysis, using FLASH 8 games design and solve a series of problems encountered in the design, with each game module for clues, detail the FLASH 8 basic operation and scripting, explaining the basic function and scripts to FLASH on the thorough and careful programming explained that covers a FLASH in the process of developing the basic technology, Sokoban Flash games are puzzle games, this article will do a brief introduction of various functional modules Sokoban game one by one analysis. Through the characters in accordance with the custom route and gradually promote the boxes arrive every step to promote the game interface will automatically add a number of steps until the completion of the customs. Then enter the next game. Games are also organizing successful feedback, as well as the opening animation, vivid image. Playing with the "Start", "Replay", "the next level" and other buttons, easy to operate better. This game displayed to the full FLASH for some of the classic characteristic. This game can exercise thinking of rigor, and lots of fun. Keywords: Flash game;Element design;Game production 目录 摘要...........i Abstract...i 目录.........iii 1 绪论 1 1.1 设计意义 1 1.1.1 Flash的前景 1 1.1.2 Flash的推广度 1 1.1.3 Flash的高效性 2 1.1.4 Flash的扩展知识 2 1.2 现状分析 4 1.3 Flash的未来 5 1.4 Flash的绘制模式 6 1.5 Flash的图像格式 7 1.6 Flash的命名规则 7 2 游戏分析 8 2.1 可行性分析 8 2.1.1 经济可行性 8 2.1.2 经济可行性 8 2.1.3 经济可行性 8 2.2 需求分析 9 2.3 绘图和编辑图形 9 2.4 补间动画 10 3 设计 13 3.1 游戏设计原则 13 3.1.1 游戏性原则 13 3.1.2 活性原则 13 3.1.3 可靠性原则 13 3.1.4 经济性原则 13 (责任编辑:qin) |