MAYA+Unity次世代第一人称射击游戏设计与制作_毕业论文

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MAYA+Unity次世代第一人称射击游戏设计与制作

摘要: 本课题基于游戏设计理论,3D建模技术、二位平面图片处理软件、和Unity游戏引擎,制作一个在被不明种族入侵的废墟都市中,玩家与不明生物战斗的第一人称射击游戏。随着经济的快速发展,第三产业,也就是服务业的发展异常迅猛,而游戏开发作为第三产业的一部分也获得了迅猛的发展。当今社会人们将越来越多的闲暇时间投入在电子产品上,所以一款好的游戏产品,不仅可以给游戏公司带来巨大的利润,也可以给游戏的玩家带来良好的身心放松效果。本论文中包含课题介绍、行业当前发展状况、和课题中关于建模、贴图、动画与代码的实现过程。本课题首先利用MAYA和3DS Max进行建模,然后使用Photoshop对UV展开图进行平面绘制得到模型的贴图,接下来在MAYA中编排模型的动画效果,然后将模型导入Unity实现代码编写,最终得出完整的第一人称射击游戏,并打包成exe格式的可执行文件供玩家进行游戏。68754

毕业论文关键词: 游戏场景设计;Unity3D;第一人称射击游戏;MAYA

Design and production of the first generation of the first person shooting game  

Abstract: Based on game design theory, 3D modeling technology, two-bit graphic image processing software, and the Unity game engine, this project makes a first-person shooter game that fights the player with unknown creatures in the ruins of unknown races. With the rapid economic development, the tertiary industry, that is, the rapid development of the service industry, and game development as part of the tertiary industry has also been rapid development. In today's society people will be more and more leisure time into the electronic products, so a good game products, not only to the game company can bring huge profits, but also to the game players to bring good physical and mental relaxation effect. This paper contains the introduction of the project, the current development of the industry, and the topic on modeling, mapping, animation and code implementation process. In this paper, we first use MAYA and 3DS Max to model, then use Photoshop to plot the UV drawing to draw the model. Then, we will arrange the model animation in MAYA, then import the model into Unity to write the code. Complete first-person shooter game, and packaged into exe format executable file for players to play the game.

Keywords:  Game scene design; Unity3D; first person shooting game; MAYA

目录

摘要 1

Abstract 1

目录 2

1. 绪论 3

1.1. 课题的研究背景和意义 3

1.1.1. 课题的研究背景 3

1.1.2. 课题研究的意义 3

1.2. 课题的国内外研究现状与发展情况 4

1.2.1. 课题的国内外研究现状 4

1.2.2. 课题的发展趋势 4

1.3. 课题的介绍 5

1.3.1. 本课题的目标与内容 5

1.3.2. 本课题的重点与难点 5

1.4. 项目开发工具的选用 6

1.4.1. 开发工具的比较与选择 6

2. 设计 7

2.1. 模型设计 7

2.1.1. 人物模型设计 7

2.1.2. 枪支模型设计 (责任编辑:qin)