FLASH垃圾分类儿童益智类游戏设计_毕业论文

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FLASH垃圾分类儿童益智类游戏设计

摘要:    论文在了解到Flash小游戏的背景,发展以及Flash小游戏的特点之后,根据Flash制作软件的特点,通过了解课题本身的含义,从儿童、益智、游戏、三个角度的分析设计游戏的架构,游戏通过对场景的绘制,选择AS3.0代码的编写,通过主界面的引导,来引出游戏介绍,开始游戏,游戏提示三部分。我选择的主题是“垃圾分类”。这个游戏的介绍通过一段视频来引出设计该游戏的起因灵感,在设计游戏的过程中还要兼顾“儿童”这个概念,使游戏不失趣性,活泼感,同时在色彩上,在遵守常识性元素本身的颜色外,场景尽量选择了一些,明亮鲜艳的色彩。元素的选择上兼顾孩子的年龄,选择了一些常见的元素,大部分元素都是通过CORELDRAW软件制作。游戏通过简单的摆放操作来进行。在游戏的配乐上也选择了轻快的音乐,编写适合的代码,尽量避免音乐在游戏的播放中重叠播放的错误。20530
关键词:    游戏;AS3.0;外部连接;垃圾;
Kids ’Puzzle Game Design
Abstract:     After learned papers Flash game background , development and characteristics of Flash games , Flash authoring software according to the characteristics of , by understanding the meaning of the subject itself , from children , puzzle , game, game three angles of analysis and design of architecture game by drawing on the scene , choose to write AS3.0 code , by directing the main interface , to lead the game introduction, start the game , the game prompts three parts. I chose the theme of " garbage ." Introduced by a video of the game to lead the cause of inspiration for the design of the game , in the design process of the game but also on "Child " concept , making the game without losing the fun, lively sense , but in color , in compliance with common sense the color of the element itself , the scene try to choose some bright vivid colors . Select elements on both the child's age , select some common elements , most of the elements are produced by CORELDRAW software . Game by simply placing operation to proceed. On the game's soundtrack also chose lively music , to prepare for the code to avoid duplication of music playing in the game played in error.
Keywords:    games; AS3.0; external connections,Garbage
目录
摘要    i
Abstract    i
目录    ii
1    绪论    1
1.1    FLASH小游戏的起源和发展    1
1.1.1    Flash小游戏的起源    2
1.1.2    Flash小游戏的发展    2
1.2    FLASH小游戏的特点    2
1.2    “AS”开发工具    3
1.2.1    ActionScript开发工具的发展    3
1.2.2    ActionScript3.0开发工具    3
1.2.3    ActionScript2.0开发工具与 ActionScript3.0开发工具的区别    4
2    分析    6
2.1    儿童益智游戏的现状及特点    6
2.1.1    儿童益智游戏的现状    6
2.1.2    儿童益智游戏的现状及特点    6
2.2    儿童益智游戏的设计的研究    7
2.3    儿童益智游戏的设计的重点    8
2.4    儿童益智游戏的设计的难点    9
3    设计    10
3.1    游戏设计与规划    11
3.2    元件的制作    12 (责任编辑:qin)