基于Flash的益智游戏设计+文献综述
时间:2019-05-17 21:25 来源:毕业论文 作者:毕业论文 点击:次
摘要:在个人电脑出现的短短数十年间,电脑游戏已经成为现代娱乐不可或缺的一部分。由于硬件软件的更新换代和层出不穷的创意,电脑游戏已经成为一个充满活力、有发展前景的行业。 相比于其他类型游戏可能产生的负面效应,益智冒险类游戏这种不仅情节有趣,又能开发智力的游戏得到了社会大众的支持和提倡。现实中,也有越来越多的人致力于开发益智冒险游戏,其中Flash游戏以其制作简单,游戏画面精美和很强的可玩性在PC端游戏中占据了一席之地。本文介绍了利用Flash这款软件开发益智游戏的详细过程,制作的游戏名称为“归途”。游戏的主要内容是主角穿越重重艰难困阻,找到宝藏回归正常世界的故事。游戏编辑大量使用了AS3来完成。简而言之,本文为了更好地探讨如何使用Flash软件制作益智游戏,先从理论着手,然后在理论的辅助下独立完成“归途”游戏的设计。35455 毕业论文关键词: 游戏,FLASH,益智,冒险 Puzzle Game "Return" Design Based on Flash Abstract: With the emergence and development of personal computer in past several decades, computer games have already become an integral part and important form of modern entertainment enjoyed by a perse and worldwide consumer base. Updated with new generation of hardware, outstanding software, and unmatched creativity, computer games have been growing into an energetic, promising and thriving business. Among various types of games, puzzle games, as a type of game that could engage players in interesting virtual plots, and bring benefits to intellectual development of players, compared with other types of games that may produce negative effects, undoubtedly have received great welcome and support from the public. As a matter of fact, recently, more and more people have devoted themselves in developing puzzle and adventure games. Flash games, due to its simple producing process, excellent graphics and high playability, have occupied an important position in PC games. As a response to this trend, this essay will endeavor to specify the process of how to use Flash software to invent puzzle games and particularly employ the game “Return” designed by the author to further illustrate the process. In the game, the character has to overcome tremendous obstacles and seek treasures to go back home. To perfect the game, AS3 has been used in the game editing. With exploration in both theory and practice, this essay tries to capture the essence of designing puzzle games with the employment of Flash software. Keywords: Game, Flash, Puzzle, Adventure 目录 1 绪论 1 1.1 引言 1 1.1.1 基于FLASH的益智游戏“归途”设计——系统开发的背景 1 1.1.2 益智游戏“归途”的游戏概述 1 1.2 基于FLASH的益智游戏“归途”设计——开发的意义与背景 2 1.3 益智冒险游戏“归途”的设计理念 2 1.4 游戏的主要面向对象——儿童 3 1.4.1 本文对儿童的界定 3 1.4.2 儿童心理年龄特征和智力开发状况 3 1.5 设计工具及脚本语言介绍 4 1.5.1 Flash历史简介 4 1.5.2 Flash CS4功能简介 4 1.5.3 ActionScript简介 5 2 Flash益智游戏的开发和分析可行性 7 2.1 益智类游戏的开发背景 7 (责任编辑:qin) |