剑缘传说游戏的策划和部分场景的设计与开发
时间:2022-04-07 21:22 来源:毕业论文 作者:毕业论文 点击:次
摘要:这是一款献给所有热爱国产单机游戏的中国玩家的一部游戏。《剑缘传说》是一款仙侠类大型3D角色扮演游戏,是国产单机目前比较常见的游戏类型。本文首先介绍了国产单机游戏行业的现状和发展前景展望,介绍了了开发《剑缘传说》所用到的开发工具,然后提对《剑缘传说》游戏做了一个需求分析,介绍了整个游戏整体架构设计并且配有完整的策划案作为设计蓝本,根据实际情况对求分析和可行性做了进一步分析,并且确定了游戏DEMO需要实现的基本功能。并论述了利用虚幻4引擎开发《剑缘传说》DEMO的全过程。游戏引擎解决了所有有关于渲染方面的问题,已经对运行平台运算性能的合理化运用的问题。本文详细介绍了《剑缘传说》设计时的想法、以及《剑缘传说》完整版游戏架构和完整游戏逻辑,大部分的游戏系统设计,论述了《剑缘传说》DEMO的开发过程以及技术实现,还有在制作《剑缘传说》DEMO过程中所对虚幻引擎的探索以及该项目以外的虚幻引擎功能拓展学习。最终呈现给大家面前的是一款《剑缘传说》DEMO,能够体验到部分游戏内容,感受一下《剑缘传说》的游戏世界。79594 毕业论文关键词:单机游戏;角色扮演;虚幻引擎 The“Sword & Ranger” Abstract: This is a dedicated to all the domestic console game Chinese players a game。 "Sword & Ranger" is a fairy Knight class large-scale 3D Role Playing Game, is the domestic single machine is more common game type。 This paper first introduces the present situation and future prospect of domestic game industry, introduces the development of "Sword & Ranger" the use of development tools, and then put on the edge "Sword & Ranger" games do a needs analysis, introduces the whole structure of the game design and equipped with a complete plan as a design blueprint, according to the actual situation and do further analysis on the demand analysis and feasibility, and to determine the need to achieve the basic functions of the game DEMO。 The whole process of using Unreal Engine 4 to develop "Sword & Ranger" DEMO is discussed。 The game engine has solved all the problems about rendering, and has already rationalized the computing performance of the running platform。 This paper introduces in detail the "Sword & Ranger" design idea and "sword edge legend" full version of the game structure and complete the game logic design, most game systems, discusses the process of developing the "legend" DEMO and sword edge technology, as well as in the production of "Sword & Ranger" the process of DEMO on the Unreal Engine exploration of the project and the unreal engine function learning。 Finally presented to everyone is a "Sword & Ranger" DEMO, can experience some of the game content, feel "sword edge legend" game world。 Keywords: Console Game; Roll Play; Unreal Engine 目录 1 引言 1 1。1 课题研究的意义 1 1。3 发展趋势 2 1。4 开发及运行环境 2 2 需求分析 5 2。1 系统可行性分析 5 2。2 需求分析 (责任编辑:qin) |