摘要: 虚拟漫游是虚拟现实技术理论的一个重要的实践与应用, 是一种综合计算机的图像技术,包含了多媒体和网络等技术,结合力学、光学、运动学等等的综合运用。近年来在计算机领域得到普遍的关注,并且在其它诸多领域都有着十分广泛的应用。本次课题利用三文软件3ds max来进行对三文模型和场景的制作、搭建和贴图环节,以Unity3D作为虚拟现实开发平台,采用现代计算机技术生成逼真的视觉、听觉、触觉等多重感应,利用仿真的形式来制造出一个虚拟的美术馆场景环境。包含了室内三文漫游展示系统诸如室内行走、对象的重置、物体碰撞和视听处理等关键技术及其具体的解决方法;用户通过与虚拟环境中的物体进行交互,经人体的视觉、听觉等感官来获得一定沉浸在虚拟世界中的感觉,并能够因为虚拟世界中的实时变化从而产生即使变化。从而设计成由用户自己设计,可以与用户交互并且能够按照用户自己的意愿漫游的基于Unity3D技术的虚拟美术馆漫游系统。29280
毕业论文关键词:Unity3D;虚拟现实;美术馆;虚拟漫游
Virtual Tour Design For Art Museum
Abstract: Virtual Tour Virtual reality technology is an important theoretical and practical application, is an integrated computer graphics technology, including multimedia and network technology, combined with mechanics, optics, kinematics, etc. Comprehensive. Recent years has been widespread concern in the computer field, and in many other fields have a very wide range of applications. The issue using three-dimensional software for 3ds max for 3D models and scenes of production, structures and textures link to Unity3D virtual reality as a development platform, the use of modern computer technology to generate realistic visual, auditory, tactile and other multiple sensors, the use of simulation form to create a virtual gallery scene environment. Tour includes a three-dimensional display system such as indoor indoor walking, reset key technologies, object collision and audio-visual processing objects and specific solutions; users interact with the virtual objects in the environment, the human visual, auditory and other sensory to get some immersion in the virtual world of feeling, and because the virtual world can change in real time to produce even change. Thus designed to be designed by the user, you can interact with the user and the user's own wishes in accordance with Unity3D technology-based Virtual Museum of roaming system roaming.
Keywords: Unity3D; Virtual Reality; Art Museum;Virtual Tour
目录
摘要 i
Abstract i
目录 iii
1 绪论 1
1.1 研究背景和意义 1
1.2 国内外研究现状与水平 2
1.3 发展趋势 3
1.4 研究方法 4
2 分析 6
2.1 室内设计分析 6
2.2 可行性分析 6
2.2.1 技术层面的可行性 6
2.2.2 经济方面可行性 6
2.2.3 操作可行性 6
2.3 空间设计分析 6
3 设计 8
3.1 实现过程概述 8
3.1.1 内容概述 8
3.2 重点难点详解 8
3.3 各模块运行说明 9
4 3ds max 11
4.1 场景布局 11
4.2 模型设计 11
4.3 准备导出 13
4.3.1 UVW贴图 14
4.3.2 材质球参数设置部分 14
4.3.3 位置初始化 15
4.3.4 重置变换 15 Unity3D虚拟美术馆漫游设计:http://www.youerw.com/yishu/lunwen_24431.html