flash小游戏制作论文(13)
时间:2016-11-19 16:48 来源:毕业论文 作者:毕业论文 点击:次
bmpData=new BitmapData(mc.width,mc.height); bmpData.draw(mc,new Matrix()); bmpMap.bitmapData.copyPixels(bmpData,new Rectangle(0,0,rectCanvas.width,rectCanvas.height),new Point(0,0)); bmpMap.visible=true; btnStart.visible=true; btnReplay.visible=false; clearTiles(); } private function btnPlus_ClickHandler(e:MouseEvent):void{ if(col<8){ col++; } txtTileNum.text=col+"X"+col; } private function btnMinus_ClickHandler(e:MouseEvent):void{ if(col>3){ col--; } txtTileNum.text=col+"X"+col; } private function dragTile(e:MouseEvent):void{ var tile:Tile=Tile(e.currentTarget); if(tile.dragable){ scene.setChildIndex(tile,scene.numChildren-1); tile.startDrag(); } } private function stopDragTile(e:MouseEvent):void{ var tile:Tile=Tile(e.currentTarget); tile.stopDrag(); var targetX:Number=tile.index%col*tileWidth+tileWidth/2+rectCanvas.x; var targetY:Number=Math.floor(tile.index/col)*tileHeight+tileHeight/2+rectCanvas.y; var targetPoint:Point=new Point(targetX,targetY); var mousePoint:Point=new Point(e.stageX,e.stageY); 判断以上两个位置是否足够接近,如果距离小于碎片宽度的一半,表示释放位置正确 if(Point.distance(mousePoint,targetPoint)<tileWidth/2){ if(!tile.dragable){ return; } 不能继续拖曳 (责任编辑:qin) |