Unity3D跑酷闯关游戏设计_毕业论文

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Unity3D跑酷闯关游戏设计

摘要:本次毕业设计是基于Unity3D 跑酷游戏的设计与开发,目标是设计开发出一款可以运行在电脑上的3D跑酷游戏。本论文阐述了跑酷游戏dotarua的开发过程,并对游戏的整体设计思路及设计实现方法作了介绍。该游戏是基于Unity3D引擎进行开发,以PS,AI作为界面设计工具,C#作为游戏脚本语言。本论文结构由绪论、游戏分析、游戏设计、游戏实现、游戏详细设计与实现、游戏测试和结束语几部分组成。本游戏主要是让玩家通过操控游戏角色左右移动去躲避出现障碍物,获取游戏道具,从而奔跑更远的距离,获得更高得分。71322

关键词:跑酷;Unity3D;3D Studio Max;Adobe Photoshop;Adobe Illustrator

Unity Parkour Game Design

Abstract: The subject of this graduation project is based on Unity3D Parkour game design and development, designed to successfully design a 3D Parkour game that can run on the computer..The paper described a parkour game dotarua .development process.And the overall design of the game ideas and design and implementation methods were introduced..The game is based on the Unity3D engine for development, with PS, AI as the interface design tool, C # as the game scripting language.The structure of this thesis is composed of introduction, game analysis, game design, game realization, detailed design and realization of game, game test and concluding remarks. The game is mainly to allow players to manipulate the role of the game around to move around to avoid obstacles, access to the game props, which run farther distance, get a higher score.

Keywords: Parkour; Unity3D;3D Studio Max;Adobe Photoshop;Adobe Illustrator

目录

摘要 i

Abstract i

目录 ii

1 绪论 1

1.1 选题的意义 1

1.2 国内外研究现状与水平 1

1.3 发展趋势 2

1.4 调研情况 2

2 游戏分析 4

2.1 总体分析 4

2.1.1 游戏难点分析 4

2.1.2 游戏重点分析 4

2.1.3 游戏开发流程分析 4

2.2 游戏开发的相关技术 5

2.2.1 3D Studio Max介绍 5

2.2.2 Unity3D介绍 6

2.2.3 Adobe Photoshop 介绍 6

2.2.4 Adobe Illustrator 介绍 6

2.2.5 C#介绍 7

3 游戏设计 8

3.1 游戏总体设计 8

3.2 游戏逻辑设计 9

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