摘要: 论文在了解到Flash小游戏的背景,发展以及Flash小游戏的特点之后,根据Flash制作软件的特点,通过了解课题本身的含义,从儿童、益智、游戏、三个角度的分析设计游戏的架构,游戏通过对场景的绘制,选择AS3.0代码的编写,通过主界面的引导,来引出游戏介绍,开始游戏,游戏提示三部分。我选择的主题是“垃圾分类”。这个游戏的介绍通过一段视频来引出设计该游戏的起因灵感,在设计游戏的过程中还要兼顾“儿童”这个概念,使游戏不失趣性,活泼感,同时在色彩上,在遵守常识性元素本身的颜色外,场景尽量选择了一些,明亮鲜艳的色彩。元素的选择上兼顾孩子的年龄,选择了一些常见的元素,大部分元素都是通过CORELDRAW软件制作。游戏通过简单的摆放操作来进行。在游戏的配乐上也选择了轻快的音乐,编写适合的代码,尽量避免音乐在游戏的播放中重叠播放的错误。20530
关键词: 游戏;AS3.0;外部连接;垃圾;
Kids ’Puzzle Game Design
Abstract: After learned papers Flash game background , development and characteristics of Flash games , Flash authoring software according to the characteristics of , by understanding the meaning of the subject itself , from children , puzzle , game, game three angles of analysis and design of architecture game by drawing on the scene , choose to write AS3.0 code , by directing the main interface , to lead the game introduction, start the game , the game prompts three parts. I chose the theme of " garbage ." Introduced by a video of the game to lead the cause of inspiration for the design of the game , in the design process of the game but also on "Child " concept , making the game without losing the fun, lively sense , but in color , in compliance with common sense the color of the element itself , the scene try to choose some bright vivid colors . Select elements on both the child's age , select some common elements , most of the elements are produced by CORELDRAW software . Game by simply placing operation to proceed. On the game's soundtrack also chose lively music , to prepare for the code to avoid duplication of music playing in the game played in error.
Keywords: games; AS3.0; external connections,Garbage
目录
摘要 i
Abstract i
目录 ii
1 绪论 1
1.1 FLASH小游戏的起源和发展 1
1.1.1 Flash小游戏的起源 2
1.1.2 Flash小游戏的发展 2
1.2 FLASH小游戏的特点 2
1.2 “AS”开发工具 3
1.2.1 ActionScript开发工具的发展 3
1.2.2 ActionScript3.0开发工具 3
1.2.3 ActionScript2.0开发工具与 ActionScript3.0开发工具的区别 4
2 分析 6
2.1 儿童益智游戏的现状及特点 6
2.1.1 儿童益智游戏的现状 6
2.1.2 儿童益智游戏的现状及特点 6
2.2 儿童益智游戏的设计的研究 7
2.3 儿童益智游戏的设计的重点 8
2.4 儿童益智游戏的设计的难点 9
3 设计 10
3.1 游戏设计与规划 11
3.2 元件的制作 12