摘要: 课题是基于Flash的儿童注意力训练应用设计。主体是注意力训练应用,工具是Flash和AS3,目标人群则是儿童,需要了解什么是注意力训练,有哪些完善的训练方法,通过什么样的方式进行,需要哪些准备工作。经过文献分析,注意力的训练对所有人群都是有效的,对于儿童,方法上多倾向于利用儿童对新鲜事物的兴趣以及对父母的依赖性,多是父母或老师参与其中,通过游戏、模仿等进行儿童注意力的训练。在分析的过程中,舒尔特表格、翻牌、拼图、交换这四种训练来进行儿童的注意力训练是很好的选择,一方面是不需要材料支持,另一方面是这些训练一般时间较短,没有长时间的训练带来的疲劳。在具体的功能实现设计过程中,实现了舒尔特表格的随机产生数字和点击记录数字功能,翻牌的卡背功能、延时隐藏功能以及判断匹配数字功能,交换的延时移动功能。儿童的注意力训练尤为重要,对处于快速接受知识的年龄更是如此,因此要重视注意力的训练。32579
毕业论文关键词: 注意力训练;儿童;舒尔特表格;翻牌;交换
The Design of Children's Attention Training Application Based on Flash
Abstract: This topic is the design of children's attention training application based on Flash. Subject is attention training application, the tool is the flash and As3. The target population for children to understand what is the attention training, which improve the training methods, through what way, what preparation work is the first. Through the literature analysis, the focus of training for all people is effective, and in children. Methods tend to use of children to new things of interest and dependence on parents, parents or teachers participate in the training of attention of the children through the game, imitation and so on. And in the process of analysis, I think the Schulte table, flop, puzzles, exchange to carry out the training of attention of children is a good choice, on the one hand is do not require material support, on the other hand is the general training time is short, not trained for a long time to bring the fatigue. In the function of the specific design and implementation process, the realization of Schulte table randomly generated numbers and click digital recording function, flop card back, latency hiding function and judging function digital matching, switching delay mobile function. Training of attention of children is particularly important, in quick to accept training in the age of knowledge is even more so, so to attention.
Keywords: Attention training; Children; Schulte table; Flop; Exchange
目录
摘要 i
Abstract ii
目录 iii
1 绪论 1
1.1 课题的目的与意义 1
1.2 研究现状 3
1.3 发展水平 4
2 分析 5
2.1 要实现的主要功能 5
2.2 实现功能的方法 6
2.2.1 界面布局 6
2.2.2 舒尔特表格 6
2.2.3 纸牌翻转 6
2.2.4 拼图 7
2.2.5 交换 7
2.2.6 动画 7
2.2.7 图片 8
2.2.8 流程图 9
2.3 要用到的工具、技术 9
2.3.1 Adobe Photoshop CS4 9
2.3.2 Adobe Flash CS6 10
2.3.3 Adobe Flash Action Script3.0 10
3 设计 11
3.1 界面布局设计 11
3.1.1 主界面 11
3.1.2 设置界面 12
3.1.3 训练界面 14
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