摘要:随着科学技术的发展,展示设计作为一个为人们提供媒介传播及交流信息的特殊“舞台”,在展示形象传达的范畴中已经显示出了其重要的地位性。现代展示的模式有了突破性的改变,体验展示作为一种新的展示手段,围绕主题通过体验设计的展示以一种动、静结合的方式呈现出来,提高观众的兴趣及娱乐方式,使参展观众能够积极参与其中,将观众被动的参观过程变为参与其中并在体验中了解展示内容与相关信息,将展示相关信息表达出去,这是展示设计中展示活动设计实现的意义与价值。
本论文通过对X-Game极限运动展示设计的体验与推广,把多项室外大型极限运动通过展示手法与之结合,能让人们更直观、明了的了解X-Game极限运动,本次设计强调展示设计中体验的重要性,并结合“X-Game极限运动”这个当今时代的时尚潮流的运动来诠释在展示设计中如何使其达到体验与推广的结合。8423
关键词:X-Game空间元素、挑战、科技、色调
X-Game extreme sports experience and promotion
Abstract: With the development of science and technology, exhibition design as a media dissemination and exchange of information for people to provide special "stage", display the image to convey the scope of showing its important position. The modern display mode has been a breakthrough change to experience the show as a new means of display, around the theme of through experience design shows to a dynamic, static combination of present interest of the audience and entertainment, so that exhibitors the audience can actively participate, the audience is passive During the visit becomes involved in the experience to understand display content and information will demonstrate the expression of relevant information out, this is the meaning and value of the exhibition design exhibition design and implementation.
By X-Game extreme sports exhibition design experience and promotion, bind a number of large outdoor extreme sports exhibition technique, make people more intuitive, clear understanding of the X-Game extreme sports, the design emphasizes the display design in the importance of the experience, combined with this current era of fashion movement of the X-Game limit movement "to explain how to make it in the display design to achieve the combination of experience and promotion.
Keywords: X-Game spatial elements、 challenges、 technology、 tone
目录
引言 (中英文摘要)- 2
第一章(绪论) 4
(一)本课题设计的目的与意义 4
(二)X-Game极限运动体验与品牌推广的意义- 4
第二章 定位与设计思路- 5
(一)X-Game极限运动主题展示的概念与分析- 5
(二)X-Game极限运动主题展示空间设计- 6
(三)X-Game极限运动主题设计定位与设计思路- 7
第三章 设计调研- 7
(一)X-Game极限运动同类型展示国内外的发展状况 7
(二)国内X-Game极限运动调研内容及分析 8
第四章 方案介绍 10
(一)X-Game极限运动设计说明与设计理念- 10
(二)主题区域展示区域划分与效果图展示 12
第五章 体验分析- 16
(一)体验设计手段的运用与探索 16
(二)体验展示与X-Game极限运动主题的结合与运用- 17
第优尔章 总结与展望- 17
致谢 18
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