摘要:随着各种多媒体编著软件制作的课件缺点的显露以及多媒体课件发展要求的提高,Flash在制作课件和课件素材领域表现出了强大的生命力。本文通过flash点名系统的制作,激发学生学习的兴趣,帮助老师更方便的进行教学。在本次毕业论文设计中,需要完成的是综合运用AS语言和Flash动画设计制作技术,制作一个动画效果好,人机交互性强的课堂随机点名系统。达到辅助教学并活跃教学气氛的效果。所以,首先需要设计一个效果好,交互性强的背景以及跳转界面。其次,为了让系统具有较强的可操作性,将系统的整体构思设计得跟老师的平时习惯相一致,这样就可以提高该系统的可操作性,方便使用。然后,单纯的完成点名功能会使得该系统比较的单调乏,所以在该系统中设计了鼠标跟随效果,另外还穿插了歌曲欣赏和小游戏功能。20045
关键词: flash;AS语言;鼠标跟随;人机交互
Naming system design and create Flash-based classroom
Abstract: As revealed various shortcomings of courseware of multimedia authoring software and increased requirements of multimedia courseware development ,Flash Field of courseware and courseware material has shown great vitality. Based Flash making the naming system to arouse the students ' interest in learning, helping teachers teaching easier. In this graduation project, that needs to be done is using AS language and Flash animation design and production technology, make a good animation effect, human-machine interactive classroom random roll call system. Assist teaching and active learning atmosphere effect. So the first thing needed to design an effective, interactive backgrounds, and jump interface. Secondly, in order to make the system more operational, the overall concept of the system designed to be normally in line with teachers so that you can improve the operability of the system, easy to use. Then simply complete the roll that makes the system more tedious, so design a mouse follow effect in the system, and interspersed with songs and games features.
Keywords: flash ;AS language; mouse follow; human-computer interaction
目录
摘要 i
Abstract i
1 绪论 1
1.1 国内外研究现状、水平和发展趋势 2
1.1.1 国内外研究现状、水平 2
1.1.2 发展趋势 2
1.2 文献查阅、调研情况 3
1.2.1 文献查阅 3
1.2.2 调研情况 5
2 分析 6
2.1 FLASH点名系统的定位分析 6
2.1.1 Photoshop的介绍 6
2.1.2 Flash的介绍 6
2.1.3 Illustrator的介绍 7
2.2 FLASH点名系统的可行性分析 7
2.3 FLASH点名系统的需求分析 8
3 设计 9
3.1 色彩搭配设计 9
3.1.1 色彩搭配 9
3.1.2 排列搭配 10
3.2 整体框架设计 10
3.3 各个模块设计 10
3.3.1 点名模块 10
3.3.2 音乐欣赏模块 11
3.3.3 小游戏模块 13
3.4 AS语言模块设计 13 基于Flash的课堂点名系统设计与制作:http://www.youerw.com/jisuanji/lunwen_11673.html