摘要随着电脑以及电子科技的发展,儿童接受的资讯愈来愈广泛,特别是在现在几乎家家有电脑的情况下,许多的电子多媒体也开始抢攻儿童阅读市场。相比之下,带有图画内容的书籍可以发现其依旧是儿童最最容易亲近的伙伴。图画书籍通常是儿童人生中最先接触的书本,丰富的内容满足了孩子们无穷的想象,也开拓了他们的视野及空间想象力。对于学龄前的儿童来说,因为语言组织能力与对事物的理解力以及逻辑思考能力还未发展成熟。如果仅仅以平面图像来传递空间感与动能性还尚为不足。而立体书它兼具着图书与玩具的双重功能,可使儿童在更生动活泼的视觉空间层次下进行故事的理解,即便儿童无法进行真正的阅读活动,但却能经由立体的“游戏书”的形式带领儿童进入故事的奇异世界,提升儿童阅读的乐趣。本课题讲结合立体书的经验以及橡皮泥的创造性,设计一款集智力开发,知识汲取,休闲娱乐于一身的玩具书—橡皮泥立体书。63700
毕业论文关键词 立体书 橡皮泥 游戏书 阅读兴趣 创造性
毕 业 论 文 外 文 摘 要
Title Silly Putty Pop-up Book Design
Abstract With the development of computer and electronic technology, today children receive more and more information. Especially in the case of almost every family has a computer now. Many electronic multimedia also began to preempt the market of children reading. Books with pictures, by contrast, still are children’s most accessible and easy to close partners. Book is usually the first contact the children have with the world. Its rich content not only satisfies the infinite imagination, but also broadens their horizons. For preschool children,their language ability, comprehensive ability and logical thinking are not mature.If only uses graphic images to convey space sense and kinetic energy seems insufficient. And pop-up books have the double functions of both books and toys. It can make children understand the story in a more lively visual space level. Even if children can't do some real reading, but it can bring children into the fantastic world of the story in the form of stereo game book, ascending children’s joy of reading. This topic combining with three-dimensional book experience and the creativity of plasticine, aims to design a set of toy book – plasticine pop-up book, which are beneficial for intellectual development, knowledge learning, leisure and entertainment.
Keywords Pop-up book Silly putty the game book joy of reading creativity
1引言1
2课题背景及其研究价值1
2.1课题背景及其研究现状1
2.2课题研究的价值2
3设计思路的总体分析4
3.1故事的选择4
3.2设计分析5
4人物及场景的设定6
4.1设计分析6
4.2爱丽丝7
4.3王后与国王8
4.4帽匠9
4.5三月兔与其他动物10
4.6场景11
5 书籍装帧设计13
6 周边产品设计15
6.1自己的DIY橡皮泥立体书15
6.2立体书图册15
6.3立体书卡片15
结论 16
致谢 17
参考文献18
1 引言
图画书籍通常是儿童人生中最先接触的书本,丰富的内容满足了孩子们无穷的想象,也开阔了他们的视野。可以发现带有图画的书籍仍然是儿童最容易喜欢、最容易亲近的伙伴。相对于儿童,由于他们的语言能力、理解能力以及逻辑思考等能力还没有进入成熟阶段。如果仅仅以平面图像来传递空间感与动能性还尚显不足。而立体书它兼具着图书与玩具的双重功能,可使儿童在更生动活泼的视觉空间层次下进行故事的理解,即便儿童无法进行真正的阅读活动,但却能通过有趣的跃出画面的“游戏书”的形式带领他们进入美丽童话故事的奇异世界,纵而提升儿童阅读的乐趣。