摘要多管远程火箭炮作为炮兵装备序列中的有效武器,它的主要优点是能对敌集群目标和面积目标实施突然的密集火力突击,具有很高的火力密度,应用面很广泛。多管火箭武器以排,连或营装备的火箭炮齐射形式,主要用于毁伤集群目标。多管火箭炮的发展是以发射少量炮弹便能精准打击比较重要的目标为方向的。63906
本文正是基于以上要求,根据具体的瞄准误差、弹道散布和战斗部的威力等参数,利用Monte-Carlo方法编写Matlab软件计算对在一定区域均匀分布的硬目标和软目标的毁伤概率。首先根据大数定律和仿真结果,推算出本实验需要的模拟次数N;然后分别改变射程与集群目标数,来得出射程与毁伤率呈反比、集群目标数与毁伤率无关的结论,最后再讨论圆概率误差,气象条件等因素对毁伤率的影响。
毕业论文关键词 多管远程火箭 试验仿真 集群目标 毁伤效能
毕业设计说明书(论文)外文摘要
Title Study on Firing Efficiency of Multiple Long-range Rocket with Computer Simulation of Target Practice
Abstract Multiple long-range rocket artillery conducts as an effective weapon in the army sequence, its main advantage is that in face with enemy group targets it can conduct the implementation of the sudden intense fire assault, with a high density of fire, and simultaneously the application is very wide. Multiple long-range rocket artillery mainly work for the damage of the cluster targets. Multiple long-range rocket artillery is very promising with it can precisely reach targets with launching a few rackets.
This article is based on the above requirement.According to the specific targeting error, ballistic dispersal and other parameters of the power of the warhead, we can use Monte-Carlo method for the Matlab software to calculate the kill probability evenly distributed in a certain region of hard targets and soft targets.First of all,according to Law of Large Numbers,we can calculate the required number of simulation experiments.Then we can respectively change range and number of group target,it is concluded that damage efficiency is in inverse proportion to range and has nothing to do with the number of group target.At last,we discuss if CEP,weather conditions and other factors impacted on damage efficiency.
Keywords Multiple Long-Range Rocket, Simulation Group Target, Damage Efficiency
1 绪论 1
1.1 多管火箭的简介 1
1.2 部分多管火箭炮性能及战术用途 1
1.3 多管远程火箭的毁伤效能 3
1.4 火箭炮未来主要发展方向 4
1.5 本文的研究目标 5
2 对目标的毁伤模型 5
2.1 误差分析 5
2.2 目标幅员 7
2.3 子母弹射击的研究方法 8
3 火箭炮射击效率仿真 9
3.1 仿真参数条件 10
3.2 仿真次数的确定 10
3.3 误差对射击效率的影响 12
3.4 射程对射击效率的影响 15
3.5 集群目标数对射击效率的影响 17
3.6 射击方法对射击效率的影响 18
3.7 仿真总结 19
总 结