摘要 信息时代的今天,一部分区域性的民间艺术已经逐渐消失在人们的视线里。本文作者针对这一现象,尝试制作一款以民俗手工艺——“面塑”艺术为题材的APP。该应用软件以儿童及对民俗艺术了解甚少的用户为主要设计目标对象,根据面塑的制作工艺: 面糊的制作;加工及捏塑;上色;蒸制;晾干等步骤,为主要设计内容;运用扁平化的方式进行视觉化表现,并根据制作面塑中出现的动作进行交互设计。旨在使得用户在轻松、愉悦的环境中了解山西和山东等地区独特的民俗艺术——面塑。87399
此外,通过对面塑这一传统民俗艺术进行深入研究,搜集相关资料。结合社会中存在的一些问题:现如今城市中的儿童对食物没有完整的概念,大部分城市中的儿童认为面包来自甜品店、牛奶来自超市,一切都是现成的。笔者希望能够通过新媒体手段,以趣味性的方式使得更多的孩子对“面塑”这种传统民俗美食深入了解,寓教于乐体验其背后的民俗文化。
毕业论文关键词 民俗 界面设计 面塑艺术 趣味化设计
毕 业 论 文 外 文 摘 要
Title MOMO——Child's play interface design
Abstract Till today, some regional folk arts have been already disappeared in people’s sight gradually, by combining with such phenomenon, this paper aims to create the design software fit for children and those user group who’re not familiar with folk arts, according to the manufacturing process of dough sculpture: (1) manufacturing pastry; (2) processing and making sculpture by hand; (3) coloring; (4) steaming; (5) drying in the air etc, to represent the whole procedure in the flat way and make the interactive design by combining the motion occurred in dough sculpture manufacturing, to make the image more interesting and vivid; to let the user knowing the unique style of folk art in both Shanxi and Shandong area - dough sculpture。
In addition, through the deepened study on dough sculpture and collection of relative materials, by combining some problems existed in the society such as the urban children without the complete concept about their foods, most of urban children with the cognition that all their foods are ready-made and bread is coming from dessert and milk is coming from supermarket, by using the new media means to get the deepened understanding on such a nice foods with traditional folk custom in the enjoyment way, and experience the folk custom culture behind such good by incorporating the education in the enjoyment。
Key word: folk custom, enjoyment, dough sculpture, children
目 次
1 绪论 1来-自+优=尔;论.文:网www.youerw.com +QQ7520.18766A
1。1 课题简介 1
1。2 设计目标 1
1。3 设计研究程序 1
2 面塑艺术的历史背景及艺术传承 … 3
2。1 面塑艺术的文化背景 … 3
2。2 面塑艺术的独特性 3
2。3 面塑艺术的审美内涵 … 3
2。4 面塑艺术的审美内涵 … 4
2。5 面塑艺术的研究目的 … 6
3 儿童类App界面分析 6
3。1 儿童类App市场分析 … 6
3。2 儿童类APP案例分析 … 7
3。3 儿童类APP分析总结 … 12
4 MOMO—儿童游戏App界面设计 … 13
4。1 设计方案的探索 13