摘 要:随着社会的不断进步与发展,电子商务逐渐成为一种潮流。O2O即Online To Offline是一种线上、线下(在线、离线)的商务模式。它整合了传统与现代化模式,通过跨区域无边界地传播网络信息挖掘到海量用户与商机,在此时充分发挥了实体店和网络销售的优势,使得商家、消费者和服务提供商的利益达到最大化。本课题正是利用已上市公司的O2O运营模式的经验和现有的开发技术,模拟的一个小型的基于微信的O2O商城系统,其重难点在于实现在线支付。在这个系统中已注册成功的用户可通过登录的方式查看修改自己的信息,若是忘记了登录的密码,可通过手机号获取验证码并重置密码的方式找回密码。进入系统后,用户可查看商品信息,也可对现有商品根据价格、销量、人气、上架时间进行升序和降续排序或是根据商品名称的关键字进行模糊搜索,在购买商品时可选择多种支付方式(微信支付、余额支付、货到付款),可以自己支付,也可请好友代付,自己付款成功后且存放在我的云酒柜中的酒还可以赠送给好友。在系统设定的规定时间范围内,定时器会处理过时订单,避免了数据的冗余,为数据库和服务器减轻了负担。80109
毕业论文关键词:电子商务,线上线下,在线支付
Abstract:Along with society's progress and development, e-commerce has become a trend。 O2O namely Online To Offline is a kind of Online and Offline (Online and Offline) business model。 It integrates the traditional and modern pattern, through cross-regional without borders to mass dissemination of network information mining user and business opportunities, at the same time give full play to the advantages of the physical stores and online sales, make to maximize the interests of businesses, consumers and service providers。 This topic is the use of listed company of O2O model of experience and existing development technique, simulation of a small O2O shopping system based on WeChat, the difficult point is to realize the online payment。 In this system, the success of the registered users can modify their own information by means of the login, if forget the login password, can through the mobile phone number for verification code and retrieve password reset your password。 After enter the system, the user can view the commodity information, can also be used on existing products, popularity, according to sales price, on time of ascending and descending sort or according to the commodity name in that fuzzy search keywords, can choose a variety of payment when buying goods (WeChat payment, balance of payment, cash on delivery), can pay their own, can also be friends, please payment, payment after the success and stored in my cloud wine ark of wine can also be given to friends。 Within the scope of the system set the provisions of the time, the timer will go out of style processing orders, to avoid the data redundancy, reduces the burden for the database and server。
Keywords:e-commerce, o2o, online payment
目 录
1 前言 4
1。1 课题背景 4
1。2 选题的目的与意义 4
2 系统需求分析 5
2。1 可行性分析 5
2。2 目标分析 5
3 系统运行平台 6
3。1 系统开发平台 6
3。2 系统开发工具 6
4 系统设计与实现 7
4。1 总体结构设计