【摘要】本文详细介绍了eBay网络票务3D体验。Stubhub是易趣网(eBay)旗下的网上售票公司,为全球最大的线上票务供应平台,拥有大小5000多个体育场馆。而曼恒与eBay合作,给予更多的顾客以更好的订票信息以及服务。在文中,介绍了目前关于其发展前景以及未来的优势、关于3D制作以及渲染环境的的方法,顾客可以自由选择在真实场馆里的各个角度的视角。顾客会在网站拥有无可比拟的视觉体验。32854
【毕业论文关键词】eBAY;曼恒数字;网络票务;三文制作;渲染;
Virtual Venue Booking Animation Design
The 2011 level of computer science and technology QinChunJun
The guidance of Teacher WuMin
【Abstract】This paper describes the eBay 3D network’s ticketing experience. StubHub is eBay’s online ticketing company, which is the world’s largest online ticketing supply platform, with the size of 5000 many stadiums. The GDI and eBay’s cooperation gives more customers with better information and booking service. In this paper, introduces the currently on the development prospects and superiority in the future, a 3D production and Environment Rendering of the method, the customer can free choice in real venues all angles of view. Customers will have feel that there is nothing comparable to this visual experience in the web site.
【Key words】eBAY; GDI; Ticketing network; Three-dimensional production; Rendering
目 录
1引言..1
2目的和意义、国内外研究现状、水平和优势及发展趋势2
2.1目的和意义2
2.2国内外研究现状与水平..2
2.3优势3
2.4发展趋势..4
3应用软件介绍4
4制作内容概述、内容规范及流程图7
4.1制作内容概述.7
4.2内容规范..8
4.2.1动画人员制作要求.8
4.2.2相机的架设规则8
4.2.3渲染人员制作要求.8
4.2.4渲染制作步骤..8
4.3流程图.9
5详细的制作过程.9
5.1 MAPTOOL制作.9
5.2 模型制作规范以及解决方法..13
5.3 模型制作小技巧17
6渲染制作介绍..19
6.1渲染器的介绍19
6.2相机..19
6.3灯光..20
6.4材质..21
6.5 2.5D地图的工作过程23
7设计的重点、难点.24
7.1设计的重点..24
7.2设计的难点..24
8解决问题的方法、措施24
8.1拟采取的方法25
9工作进度安排..25
10文献查阅 .26
10.1文献综述26
10.2参考文献26
11致谢27
Contents
1 Introduction 1
2 Objective and significance,domestic and foreign research present situation, the level and the superiority and the development 2
2.1 Objective and significance 2
2.2 Domestic and foreign research present situation 2
2.3 The level and the superiority 3
2.4 The developmen 4
3 Application software 4
4 Production content overview, content specification and flow chart 7
4.1 Production content overview 7
4.2 Content specification 8
4.2.1 Animation personnel production requirements 8
4.2.2 Camera erecting rule 8
4.2.3 Render the personnel requirements 8
4.2.4 Render steps 8
4.3 Flow chart 9
5 Detailed production process 9
5.1MAPTOOL production 9
5.2 Model making and solution 13
5.3Model Making Tips 17
6 Rendering production 19
6.1 The presentation of the render 19
6.2 Camera 19 场馆虚拟订票动画设计:http://www.youerw.com/yingyu/lunwen_29641.html